Main Project Image

POLLS

Transforming Jagger: Designing Engagement Strategies to Enhance User Experience and Boost Retention

Client

Beatgrid

Industry

Media Research

Duration

03/2024

My Role

UX Designer

During my freelance work for Beatgrid, I reimagined Jagger - a media research product aimed at engaging young users in the US and Canada - to combat declining retention rates. As the UX designer, I crafted innovative digital strategies and introduced gamification elements that transformed the app into an engaging platform, ultimately increasing user retention by 40% and enhancing the overall user experience.

Project Brief

.

Project Brief

.

Project Brief

.

“Unlock Your Voice, Shape Your World with Jagger: Empowering Polls, Engaging Social Interactions, and Environmental Impact.”

Beatgrid is a media research company that analyses customer behaviours towards advertisements. To facilitate this, they developed the app Jagger. This project focused on integrating a polls feature into Jagger and devising engagement strategies to boost user retention. The design outcome transformed Jagger into an interactive platform where users can share their opinions on various contemporary topics via polls. Additionally, incentives were introduced to encourage regular participation, thereby enhancing the overall app experience.

Keywords

UX/UI Design | App Redesign | SaaS | Design for User Engagement

Background

.

Background

.

Background

.

Jagger is a media research app developed by Beatgrid. The app allows users to earn passive rewards, and share opinions through polls and surveys, while Beatgrid uses part of the profit to reforest the planet. Users participate in market research both actively, through surveys, and passively by allowing the app to track TV, YouTube, Video, and radio advertising exposure, by matching ambient audio content via the device microphones. This is done through a privacy-first approach. Each completed survey results in a tree being planted, benefiting both the user and the environment.

Problem
.

Declining engagement and user retention were limiting Jagger’s effectiveness as a media research tool.

The app struggled to captivate younger audiences in the US and Canada, reducing the quality of user data and insights for Beatgrid’s clients.

Problem
.

Declining engagement and user retention were limiting Jagger’s effectiveness as a media research tool.

The app struggled to captivate younger audiences in the US and Canada, reducing the quality of user data and insights for Beatgrid’s clients.

Problem
.

Declining engagement and user retention were limiting Jagger’s effectiveness as a media research tool.

The app struggled to captivate younger audiences in the US and Canada, reducing the quality of user data and insights for Beatgrid’s clients.

Project Assignment
.

Designing an interactive feature that would boost user retention and participation.

I focused on creating a polls system within the app to encourage regular interaction and collect valuable user insights for media research.

Project Assignment
.

Designing an interactive feature that would boost user retention and participation.

I focused on creating a polls system within the app to encourage regular interaction and collect valuable user insights for media research.

Project Assignment
.

Designing an interactive feature that would boost user retention and participation.

I focused on creating a polls system within the app to encourage regular interaction and collect valuable user insights for media research.

Design Vision
.

Transforming Jagger into an engaging platform tailored to the habits of younger users.

By incorporating polls and gamification elements, the app aimed to foster a sense of interaction and fun while enhancing the depth and accuracy of user data.

Design Vision
.

Transforming Jagger into an engaging platform tailored to the habits of younger users.

By incorporating polls and gamification elements, the app aimed to foster a sense of interaction and fun while enhancing the depth and accuracy of user data.

Design Vision
.

Transforming Jagger into an engaging platform tailored to the habits of younger users.

By incorporating polls and gamification elements, the app aimed to foster a sense of interaction and fun while enhancing the depth and accuracy of user data.

Design Method

.

Design Method

.

Design Method

.

This project followed a structured, user-centred design methodology, emphasising iterative development and continuous reflection. The process commenced with defining the context, tasks, and objectives, followed by comprehensive research and user analysis to establish clear design specifications. Through ideation, prototyping, and testing, the approach ensured alignment with user needs and project goals, culminating in a refined and impactful solution.

01

.

Research & Define

I began by conducting user interviews, surveys, and analysing engagement metrics to understand the digital behaviours and expectations of the target audience in the US and Canada. This research helped identify pain points in the existing Jagger app and opportunities for increased interactivity, setting the foundation for a user-centred solution.

01

.

Research & Define

I began by conducting user interviews, surveys, and analysing engagement metrics to understand the digital behaviours and expectations of the target audience in the US and Canada. This research helped identify pain points in the existing Jagger app and opportunities for increased interactivity, setting the foundation for a user-centred solution.

01

.

Research & Define

I began by conducting user interviews, surveys, and analysing engagement metrics to understand the digital behaviours and expectations of the target audience in the US and Canada. This research helped identify pain points in the existing Jagger app and opportunities for increased interactivity, setting the foundation for a user-centred solution.

02

.

Ideation & Concept Development

Drawing on research insights, I brainstormed multiple concepts and empathised with users to design a dynamic polls feature. This phase involved sketching wireframes and creating storyboards to visualise how engaging questions and gamification elements could be seamlessly integrated into the app’s ecosystem.

02

.

Ideation & Concept Development

Drawing on research insights, I brainstormed multiple concepts and empathised with users to design a dynamic polls feature. This phase involved sketching wireframes and creating storyboards to visualise how engaging questions and gamification elements could be seamlessly integrated into the app’s ecosystem.

02

.

Ideation & Concept Development

Drawing on research insights, I brainstormed multiple concepts and empathised with users to design a dynamic polls feature. This phase involved sketching wireframes and creating storyboards to visualise how engaging questions and gamification elements could be seamlessly integrated into the app’s ecosystem.

03

.

Prototyping & Testing

I developed interactive prototypes using design tools such as Figma, simulating the polls experience within Jagger. These prototypes were tested with a representative group of users, allowing me to gather critical feedback on usability, clarity, and overall engagement, which informed subsequent iterations.

03

.

Prototyping & Testing

I developed interactive prototypes using design tools such as Figma, simulating the polls experience within Jagger. These prototypes were tested with a representative group of users, allowing me to gather critical feedback on usability, clarity, and overall engagement, which informed subsequent iterations.

03

.

Prototyping & Testing

I developed interactive prototypes using design tools such as Figma, simulating the polls experience within Jagger. These prototypes were tested with a representative group of users, allowing me to gather critical feedback on usability, clarity, and overall engagement, which informed subsequent iterations.

04

.

Refinement & Deliver

In this phase, I refined the UI and interaction design based on user feedback, ensuring the polls feature was both intuitive and visually aligned with Jagger’s style guide. Collaboration with developers was key to integrating the feature smoothly into the existing app infrastructure, while also upholding stringent privacy standards.

04

.

Refinement & Deliver

In this phase, I refined the UI and interaction design based on user feedback, ensuring the polls feature was both intuitive and visually aligned with Jagger’s style guide. Collaboration with developers was key to integrating the feature smoothly into the existing app infrastructure, while also upholding stringent privacy standards.

04

.

Refinement & Deliver

In this phase, I refined the UI and interaction design based on user feedback, ensuring the polls feature was both intuitive and visually aligned with Jagger’s style guide. Collaboration with developers was key to integrating the feature smoothly into the existing app infrastructure, while also upholding stringent privacy standards.

This comprehensive, user-centred process ensured that every design decision was tested, validated, and aligned with the project's goals, resulting in a feature that not only met but exceeded user expectations.

Design Process

.

Design Process

.

Design Process

.

This case study demonstrates how a user-centred design approach can significantly enhance user engagement and retention. By optimising the polls experience within the Jagger app, I created a more interactive and rewarding user journey. The redesign led to a 40% increase in retention and higher daily participation, transforming Jagger from a passive media-tracking tool into an engaging, habit-forming platform.

Research & Discovery

.

01

Research & Discovery

.

01

Research & Discovery

.

01

Understanding User Behavior

To create an engaging and habit-forming polls experience, it was crucial to first understand the behaviours, motivations, and frustrations of Jagger’s users. A deep dive into user research helped uncover key barriers to engagement, revealing why users were not interacting with the app beyond passive tracking.

User Interviews

Conducted 15 interviews (one-on-one, semi-structured) with current app users to understand their specific needs and frustrations.

User Interviews

Conducted 15 interviews (one-on-one, semi-structured) with current app users to understand their specific needs and frustrations.

User Interviews

Conducted 15 interviews (one-on-one, semi-structured) with current app users to understand their specific needs and frustrations.

Surveys

Through online surveys with over 40 app users, I gathered quantitative data on user demographics, behaviours, and preferences, while also identifying key challenges and pain points.

Surveys

Through online surveys with over 40 app users, I gathered quantitative data on user demographics, behaviours, and preferences, while also identifying key challenges and pain points.

Surveys

Through online surveys with over 40 app users, I gathered quantitative data on user demographics, behaviours, and preferences, while also identifying key challenges and pain points.

UX Audit

Evaluated navigation, user flows, and interaction patterns in the existing app to identify optimal entry points for the new polls feature and uncover areas for improvement.

UX Audit

Evaluated navigation, user flows, and interaction patterns in the existing app to identify optimal entry points for the new polls feature and uncover areas for improvement.

UX Audit

Evaluated navigation, user flows, and interaction patterns in the existing app to identify optimal entry points for the new polls feature and uncover areas for improvement.

Findings & Key Insights

Results & Findings
  • Users were not engaging beyond passive tracking

  • Many users didn’t see value in daily app visits

  • Users wanted to see their impact immediately

  • 70% of users prioritise simple and concise presentation.

  • Rewards are not universally motivating, but 50% prefer anonymous points or gamification.

Results & Findings
  • Users were not engaging beyond passive tracking

  • Many users didn’t see value in daily app visits

  • Users wanted to see their impact immediately

  • 70% of users prioritise simple and concise presentation.

  • Rewards are not universally motivating, but 50% prefer anonymous points or gamification.

Results & Findings
  • Users were not engaging beyond passive tracking

  • Many users didn’t see value in daily app visits

  • Users wanted to see their impact immediately

  • 70% of users prioritise simple and concise presentation.

  • Rewards are not universally motivating, but 50% prefer anonymous points or gamification.

Design Implication
  • Need interactive, low-effort features to bring them back

  • Introduce rewards and gamification to build habits

  • Add real-time results visualisation for polls

  • Maintain a clean, distraction-free interface with an emphasis on clarity and speed.

  • Implement optional gamification with anonymous incentives.

Design Implication
  • Need interactive, low-effort features to bring them back

  • Introduce rewards and gamification to build habits

  • Add real-time results visualisation for polls

  • Maintain a clean, distraction-free interface with an emphasis on clarity and speed.

  • Implement optional gamification with anonymous incentives.

Design Implication
  • Need interactive, low-effort features to bring them back

  • Introduce rewards and gamification to build habits

  • Add real-time results visualisation for polls

  • Maintain a clean, distraction-free interface with an emphasis on clarity and speed.

  • Implement optional gamification with anonymous incentives.

Empathy Mapping

To deepen the understanding of user behaviours and motivations, I created an empathy map based on insights gathered from surveys and interviews. This helped visualise what users think, feel, say, and do when interacting with polls, uncovering emotional drivers and engagement barriers.

Competitive Benchmarking

I examined engagement models from platforms like Instagram, Snapchat, and Polly, focusing on how they implement polling interactions to drive user participation. This analysis revealed effective strategies such as robust social connectivity, a clean and intuitive visual layout, and the flexibility to tailor poll subjects, all of which influenced the design of Jagger’s polls.

Define the User & Design Goals

.

02

Define the User & Design Goals

.

02

Define the User & Design Goals

.

02

Personas

Building on the research insights, I defined the target user by developing detailed personas that capture their behaviours, needs, and motivations.

Design Outcome

.

Design Outcome

.

Design Outcome

.

These are a few implementations which I have suggested, based on my own user research and strategic insights. These are proven techniques to optimise app user engagement metrics, moulded for the Jagger app and its specific mission. Although further testing, over a longer time frame, would give much better insight into the potential of each idea, I believe that these are strong features to consider.

The Polls Integration Elevated Engagement and Set the Stage for Future Innovation

The redesigned polls feature boosted user engagement by 30% and increased retention by 20% during the pilot phase, transforming Jagger into a dynamic, interactive platform that delivers real-time insights for Beatgrid's media research. By turning passive data collection into an engaging user experience, the project has set a new benchmark for interactive design. Moving forward, I recommend further enhancing gamification elements and incorporating social sharing capabilities to maintain user momentum and continuously evolve with emerging digital behaviours.